Rules Analysis
WFDF 2021-24 Rules
9. Stall Count
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9.5.
5
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After a stoppage in play the stall count is resumed as follows:

This rule was changed from the previous rulebook version
This rule was added from the previous rulebook version
This rule has updates in the next rulebook version
9.5.4.

After all other calls, including "pick", the stall count restarts at maximum six (6). However:

All other calls includes: - Contested foul - Contested goal - Contested turnover (excluding stall-out) - Violation for sideline obstruction (2.7) - Injury - Technical

9.5.4.
Children
1
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9.5.4.1.

If there is a call involving the thrower, and a separate receiving breach, and the disc is returned to the thrower, the stall count is resumed based on the outcome of the call involving the thrower.

What
A contested stall out is called against the thrower after the disc has been thrown. A contested receiving foul is called on the resulting pass.

Result
The disc is returned to the thrower and, as per Rule 9.5.4.1, the stall count restarts at “Stalling 8”.

What
An accepted marking foul is called by the thrower as the disc is released. A contested receiving foul is called on the resulting pass.

Result
The disc is returned to the thrower and, as per Rule 9.5.4.1, the stall count restarts at “Stalling 1”.

2
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9.5.4.2.

If there is a violation called related to The Check (Section 10), the stall count resumes at the same count that was determined prior to that violation.

What
Play has stopped due to an accepted foul by the thrower. The stall count is going to restart at “Stalling 8”. The defence moves before the check and a violation is called by the offence.

Result
Even though this is a breach by the defence, Rule 9.5.4.2 means that the stall count will still restart at “Stalling 8”.

9.5.4.
Associates
WFDF 2017 Rules
9.5.4.

After all other calls, including "pick", the stall count restarts at maximum six (6).

All other calls includes: - Contested foul - Contested goal - Contested turnover (excluding stall-out) - Violation for sideline obstruction (2.7) - Injury - Technical