Rules Analysis
WFDF 2021-24 Rules
This rule was changed from the previous rulebook version
This rule was added from the previous rulebook version
This rule has updates in the next rulebook version
20. Time-Outs
20. Time-Outs
Children
1
.
20.1.

The player calling a time-out must form a "T" with their hands, or with one hand and the disc, and should call "time-out" to opposition players.

2
.
20.2.

After the start of a point and before both teams have signalled readiness, a player from either team may call a time-out. The time-out extends the time between the start of the point and subsequent pull by seventy-five (75) seconds.

3
.
20.3.

After the pull only a thrower with possession of the disc may call a time-out. The time-out starts when the “T” is formed, and lasts seventy-five (75) seconds. After such a time-out:

The delay of game rules from section 10.5 also apply to the restart of play after a time-out.For games played using the Appendix, refer to the relevant section for specific timings that applyIf the thrower must/can move to establish a pivot at a different spot to where they established possession, they can call a time-out before they establish the pivot at that spot. This means that if the thrower picks up the disc after a turnover, and the turnover location is not in the central zone, they can call a timeout straight away. If they do so, they must place the disc at the spot where they will establish a pivot after the time-out.

4
.
20.4.

If the thrower attempts to call a time-out while play i live and when their team has no remaining time-outs, play is stopped. The marker must add two (2) seconds to the stall count they would have restarted play on before restarting play with a check. If this results in a stall count of ten (10) or above, this is a "stall-out" turnover.

If a team calls 'time-out” between points, or during a stoppage, but their team has none remaining, then the time-out call has no affect.

20. Time-Outs
Associates
WFDF 2017 Rules
20. Time-Outs