Rules Analysis
WFDF 2017 Rules
18. Infractions and Violations
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18.2.
2
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"Travel" Infractions:

18.2.5.
5
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A travel infraction occurs if:

The defence should not call travel under section 18.2 unless they have evidence that the player was not trying to stop while in possession of the disc. In particular: - a player who catches and throws the disc while entirely in the air does not need to slow down - the length of a player's strides should decrease as they slow down - a player is not allowed to maintain a constant speed while catching and throwing the disc, unless they catch and throw in the air - it should never take a player more than 5 steps to come to a stop Unless the defence has evidence along those lines, they should not call travel. Players should also take into consideration that a player may change direction after they have established a pivot -- any change of direction after a pivot has been established should not be called a travel. In some situations, a receiver may need to maintain speed briefly or change direction slightly to avoid contact with a diving defender or to jump over a player on the ground. This is expected in such situations and should not be considered a travel. If the travel is caused solely by contact that is initiated by an opponent, this should not be considered a travel. If play has stopped, the thrower may change the part of their body that they have in contact with the pivot spot. This is not a travel.

This rule was changed from the previous rulebook version
This rule was added from the previous rulebook version
This rule has updates in the next rulebook version
18.2.5.3.

after a catch the thrower fails to reduce their speed as quickly as possible;

18.2.5.3.
Children
18.2.5.3.
Associates
WFDF 2021-24 Rules
18.2.5.2.

the thrower releases a pass in breach of 18.2.2.1;

WFDF 2021-24 Rules
18.2.5.3.

anytime the thrower must move to a specified location, the thrower does not establish a pivot point before a wind-up or throwing action begins;

After a pull, a turnover not in the central zone, or after momentum causes a player to leave the playing field, the thrower cannot take a run up to make a pass whereby they start their wind up or throwing action before they have established a pivot point.